This game is a submission for Ludum Dare 57. View all gamesView submission

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(+1)

The game has gorgeous aesthetics, I love it!!
My feedback would be: Make things more clear in-game (when I started playing I didn’t know what anything was doing and didn’t even notice the star that finishes the level). Not saying that there should be a text tutorial but a negative sound when you try to move when there’s no move charges + giving more contrast to the goal sprite/making it bigger would help a lot; Making the moving platforms a bit more readable/predictable would be good. Playing around their clockwork feels a bit frustrating at times, and; Maybe the adrenaline doesn’t need to be charged? It could be used with a cooldown at the cost of your score.
Keep in mind that this review is based on first impressions, the game does get easier the more you play (I bet that’s how you guys got scores so high LOL. Seeing the scoreboard feels like watching someone beat a demon level in Geometry Dash: hella impressive and you know they put a lot of training into it, which feels pretty epik)