Flatline
Climb back to life in this puzzle arcade as you bounce your way out of near-death experience.
HOW TO PLAY
Game supports Keyboard, Gamepad & Mobile controls
WASD / DPad / Swipe - Move yourself in a specific direction spending a charge. Another charge would be required to move again and it's only refilled by colliding with blue & green blocks.
Shift / X / Tap - activate Adrenaline which briefly slows down time around you. Perfect to make precise bounces.


And if you are not very good at this: Click on Rhombus in the top-right corner of the menu to enable Autocomplete and it allows for override too! (Note, your run score would mention you used it and is not eligible for highscore submission)
CREDITS
- Mikhail " XpMonster " Prokhorov - Director, Game Design, Level Design, Programming & Art
- Alexander " Rainesphere " Raines - Original Soundtrack & Sound Design
- Jerem Watts - Male Voice Over
- OGma_badparenting101 - Female Voice Over
Special thanks to Arancia for making Cover Art
Empyreans
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Rating | Rated 4.8 out of 5 stars (5 total ratings) |
Author | Empyreans |
Genre | Adventure |
Made with | Construct |
Tags | 2D, Abstract, Arcade, bounce, chill, ldjam57, Ludum Dare, Ludum Dare 57, psychological, ricochet |
Average session | About an hour |
Inputs | Keyboard, Xbox controller, Gamepad (any), Touchscreen |
Links | Ludum Dare, Discord |
Download
Install instructions
1. Unpack & Enjoy!
Development log
- Maintenance complete (Leaderboards back online)46 days ago
- Website maintenance (Leaderboards won't work)47 days ago
- Flatline v1.4 - Adrenaline & Green Blocks48 days ago
- Flatline v1.3 with Live Highscores!54 days ago
- Postmortem and some 2013 history55 days ago
- Highscores incoming and more...56 days ago
- Flatline v1.2 with Autocomplete Feature57 days ago
- Definitive v.1.1.158 days ago
Comments
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The game has gorgeous aesthetics, I love it!!
My feedback would be: Make things more clear in-game (when I started playing I didn’t know what anything was doing and didn’t even notice the star that finishes the level). Not saying that there should be a text tutorial but a negative sound when you try to move when there’s no move charges + giving more contrast to the goal sprite/making it bigger would help a lot; Making the moving platforms a bit more readable/predictable would be good. Playing around their clockwork feels a bit frustrating at times, and; Maybe the adrenaline doesn’t need to be charged? It could be used with a cooldown at the cost of your score.
Keep in mind that this review is based on first impressions, the game does get easier the more you play (I bet that’s how you guys got scores so high LOL. Seeing the scoreboard feels like watching someone beat a demon level in Geometry Dash: hella impressive and you know they put a lot of training into it, which feels pretty epik)