This game is a submission for Ludum Dare 57. View all gamesView submission


Climb back to life in this puzzle arcade as you bounce your way out of near-death experience.

HOW TO PLAY

Game supports Keyboard, Gamepad & Mobile controls

WASD / DPad / Swipe - Move yourself in a specific direction spending a charge. Another charge would be required to move again and it's only refilled by colliding with blue & green blocks.

Shift / X / Tap - activate Adrenaline which briefly slows down time around you. Perfect to make precise bounces. 

DIE

If you hit red blocks - you die

BOUNCE

If you hit blue blocks - you recharge Movement Shift

ADRENALINE
Green Blocks - recharge Adrenaline & Movement Shift. Use Adrenaline to slowdown time
BREAK
If you hit yellow blocks - you break them

WARP

If you leave boundaries - you reappear on the opposite side of the level

LIVE

Don't give up and reach the light

And if you are not very good at this: Click on Rhombus in the top-right corner of the menu to enable Autocomplete and it allows for override too! (Note, your run score would mention you used it and is not eligible for highscore submission)

CREDITS

Special thanks to Arancia for making Cover Art

Empyreans

Download

Download
Flatline v1.4 (Windows) 10 MB
Download
Flatline v1.4 (Mac) 10 MB
Download
Flatline v1.4 (Linux) 261 MB
Download
Flatline (LD57 Jam Version) 10 MB
Download
To Nowhere (Original Unfinished Project from 2013) 2.9 MB

Install instructions

1. Unpack & Enjoy!

Development log

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Comments

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(+1)

The game has gorgeous aesthetics, I love it!!
My feedback would be: Make things more clear in-game (when I started playing I didn’t know what anything was doing and didn’t even notice the star that finishes the level). Not saying that there should be a text tutorial but a negative sound when you try to move when there’s no move charges + giving more contrast to the goal sprite/making it bigger would help a lot; Making the moving platforms a bit more readable/predictable would be good. Playing around their clockwork feels a bit frustrating at times, and; Maybe the adrenaline doesn’t need to be charged? It could be used with a cooldown at the cost of your score.
Keep in mind that this review is based on first impressions, the game does get easier the more you play (I bet that’s how you guys got scores so high LOL. Seeing the scoreboard feels like watching someone beat a demon level in Geometry Dash: hella impressive and you know they put a lot of training into it, which feels pretty epik)