Flatline v1.4 - Adrenaline & Green Blocks
Flatline » Devlog
4th time the charm? This is pretty much a live feature test for a successor project.
New Features
- Green Blocks - turn into Blue Blocks on hit recharging Movement Shift & Adrenaline
- Adrenaline Ability - temporarily slows down time to make precise movement shifts. This will help many people who are struggling with the game's high difficulty. Adrenaline is spent on use so you have to think ahead. On Mobile devices Adrenaline is activated automatically on Touch, but placement of Green Blocks generally will help. Each use of Adrenaline is going to take a good chunk of your run's score so it's a huge NO if you want to climb to the top score (so Mobile is at disadvantage by default)
Minor changes
- Start-up timer is twice as fast now due to popular demand
- Tutorial now at the first level now includes controls for Adrenaline ability
- Green blocks now replacing some Blue blocks
- Moving objects now start to move at the same time on each retry. Previously your first attempt would have a different timing to the consecutive ones.
Files
Flatline v1.4 (Linux) 261 MB
2 days ago
Flatline v1.4 (Mac) 10 MB
2 days ago
Flatline v1.4 (Windows) 10 MB
2 days ago
Flatline v1.4 (Browser) Play in browser
2 days ago
Get Flatline
Flatline
Status | Released |
Author | Empyreans |
Genre | Adventure |
Tags | 2D, Abstract, Arcade, bounce, chill, ldjam57, Ludum Dare, Ludum Dare 57, psychological, ricochet |
More posts
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- Website maintenance (Leaderboards won't work)1 day ago
- Flatline v1.3 with Live Highscores!8 days ago
- Postmortem and some 2013 history8 days ago
- Highscores incoming and more...9 days ago
- Flatline v1.2 with Autocomplete Feature11 days ago
- Definitive v.1.1.112 days ago
- v1.1 with fixes and minor reworks13 days ago
- Flatline Released!13 days ago
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